Sketches, Papers, Thesis, Proceedings, Exhibits

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Hoops Interactive Kiosk

George Borshukov, Jefferson Montgomery, Witek Werner, Eric Penner, invited to Wired NextFest 2008,
Millennium Park, Chicago, IL, September (2008).
Abstract
   Info

Playable Universal Capture

George Borshukov, John Hable, Jefferson Montgomery, chapter in GPU Gems 3,
Addison Wesley, August (2007).

Playable Universal Capture 2007 Reel

George Borshukov, et. al., appeared in ACM SIGGRAPH 2007 Computer Animation Festival's Electronic Theater,
San Diego, CA, ACM SIGGRAPH, August (2007).

Playable Universal Capture

George Borshukov, Jefferson Montgomery, Witek Werner, Barry Ruff, James Lau, Paul Thuriot, Patrick Mooney, Stefan Van Niekerk, Dave Raposo, Jean-Luc Duprat, John Hable, Håkan Kihlström, Daniel Roizman, Kevin Noone, Jeff O'Connell, appeared in ACM SIGGRAPH 2006 Sketches and Applications Program
Boston, MA: ACM SIGGRAPH, August (2006).
PDF

Making of The Superpunch

George Borshukov, Kody Sabourin, Masuo Suzuki, Oystein Larsen, Tadao Mihashi, Ken Faiman, Scott Schinderman, Oliver James, John Jack, appeared in ACM SIGGRAPH 2004 Sketches and Applications Program and Computer Animation Festival’s Electronic Theater,
Los Angeles, CA: ACM SIGGRAPH, August (2004).
PDF

Universal Capture - Image-based Facial Animation for "The Matrix Reloaded"

George Borshukov, Dan Piponi, Oystein Larsen, J.P.Lewis, Christina Tempelaar-Lietz, appeared in ACM SIGGRAPH 2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).
PDF

Measured BRDF in Film Production - Realistic Cloth Appearance for "The Matrix Reloaded"

George Borshukov, appeared in ACM SIGGRAPH 2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).
PDF

Realistic Human Face Rendering for "The Matrix Reloaded"

George Borshukov and J.P.Lewis, appeared in ACM SIGGRAPH 2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).
PDF

Generating Realistic Human Hair for "The Matrix Reloaded"

Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov, appeared in ACM SIGGRAPH 2003 Sketches and Applications Program,
San Diego, CA: ACM SIGGRAPH, July (2003).
PDF

Seamless Texture Mapping of Subdivision Surfaces by Model Pelting and Texture Blending

Dan Piponi and George Borshukov, ACM SIGGRAPH 2000 Conference Proceedings,
New Orleans, LA: ACM SIGGRAPH, pp. 471-478; August (2000).
Abstract   PDF (18M)   Zipped PDF (3.2M)

Efficient View-Dependent Image-Based Rendering with Projective Texture Mapping

Paul Debevec, Yizhou Yu, and George Borshukov, 9th Eurographics workshop on Rendering,
Vienna, Austria, pp. 105-116; June (1998).
Abstract   PDF

New Algorithms for Modeling and Rendering Architecture from Photographs

George Borshukov, Master's Thesis
University of California at Berkeley; May (1997).
Abstract   PDF

Motion Segmentation by Multi-stage Affine Classification

G. D. Borshukov, G. Bozdagi, Y. Altunbasak, and A. M. Tekalp, IEEE Transactions on Image Processing,
Volulme 6, pp. 1591-1594; November (1997).
Abstract   PDF

Improved Motion Segmentation by Multi-stage Affine Parameter Clustering

G. D. Borshukov, G. Bozdagi, Y. Altunbasak, and A. M. Tekalp, Proc. IS&T/SPIE Symposium on Electronic Imaging: Science and Technology , Image and Video Processing IV, Vol. 2666-17,
San Jose, CA; January (1996).