I work at ARM in the Media Products Division.
My experience includes 3D graphics, both interactive and high-quality
offline rendering, and Linux/UNIX-like systems as well as Windows. In particular, I have
expertise in using OpenGL in
applications and middleware, and in writing tests and benchmarks for
OpenGL drivers in Windows and XFree86.
My resume in PDF format is available for your review.
I played drums in 2012 for Suicide Poodles, a classic rock cover band.
This year, at Burning Man 2012, I camped with the Karma Chickens.
Occasionally I climb indoors at
Planet Granite.
I enjoyed the South Bay Folks' open mike night on Thursdays from 7 to 10 PM when they were at Mission City Coffee. I haven't been to the open mike's new location, Village Falafel. There are many videos of the performers on YouTube.
Blog
(Only most recent entries listed here, see all the entries)
Windows makes me sad
,Mon Nov 9 16:00:04 2009
Running wine fails with X Error of failed request: XF86VidModeExtensionDisabled
,Tue May 26 14:45:05 2009
GRUB "Error 2" May Mean Incompatible stage1.5, stage2, and ext2
,Wed Mar 18 20:10:03 2009
Before you report you've fixed it, TRY IT
,Tue Mar 17 15:00:14 2009
Addiction
,Fri Feb 6 10:00:05 2009
Simple Serial Port Terminal
,Thu Feb 5 00:25:02 2009
omg!
,Wed Feb 4 16:40:05 2009
Shadow Image : Warning
,Wed Feb 4 16:25:05 2009
SGI Gourmet Bakery
,Wed Feb 4 15:40:07 2009
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Tag List
technology (9 entries)
computers (8 entries)
picture (6 entries)
art (3 entries)
signs (2 entries)
obsolete (2 entries)
linux (2 entries)
tools (2 entries)
funny (2 entries)
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See All Brad's Blog Entries
Other Personal Writing
- I'm testing out the idea of using BlogSpot for my blog.
- Making the function (Fn) keys for volume, mute, and screen brightness work again on Ubuntu on my Sony VAIO SZ-340
(Mar 4th, 2010)
- My experience transitioning to Boost::shared_ptr
(Feb 3rd, 2010)
- Divide versus Right-Shift
(July 5th, 2007)
- Flebbenge
(November 6, 2006)
- Geodesic Domes
(October 1, 2006)
- Being honest with yourself
(September 17, 2006)
- Fairness Considered a Dangerous Idea
(August 15th, 2006)
- What's so special about 8549176320?
(August 9th, 2006)
- My pictures from Burning Man 2005
(September, 2005)
-
My first Burning Man (see also burningman.com)
(September 18th, 2004)
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My experience with Lexapro, a prescription antidepressant.
(August 15th, 2004)
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Back of the Envelope Calculation
(October 25th, 2000)
Engineering
- I'm the proprietor and system administrator for the community
server Plunk.Org.
- A long time ago, a bunch of friends and I ported BSD UNIX to the Mac II.
We called it "MacBSD". Our code formed
the basis for the mac68k port of NetBSD.
-
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In my spare time many years ago, I built a tristripping API called
ACTC,
which is being used by Lawrence Livermore in a visualization
system and by Digital Anvil in game authoring tools, among
other projects. Before that, I wrote a less flexible
tristripping API called Meshifier, used by Ubisoft to
create models for their game Ultimate Golf; ACTC fixes
several problems in Meshifier and provides a better API.
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-
Lawrence Kesteloot
and I worked for many years on a Z80 homebrew computer that we
called the Alice II. We created some
web pages
documenting our adventures.
Out and About
- In 2005, with my friends and colleagues David Shreiner and Alan Commike, I filed
patent 7,460,126,
describing a multithreaded, multipipe media player. The
implementation was capable of playing a uncompressed "quad
HD" movie (3840 by 2160 pixels) directly from a RAID array of
fiber channel SCSI disks. (The target was the Sony SXRD 4K digital projector, which had four inputs, one for each quadrant.) It was a pretty large
chunk of code using OpenGL, OpenML, pthreads, and C++. I was kind
of proud of the code; it was my first large-scale threaded
application. It ran under IRIX 6 and the SGI version of Linux
that ran on Itanium. It was, however, not user-friendly and required
a pair of full-height racks of equipment. If I
remember correctly, Sony declined to work with us after we provided a
single demonstration of the technology streaming a short film.
A few years later, Sony demonstrated the same
projector with a "media block" which was essentially a PC streaming
JPEG2000 compressed images to the projector.
- Around 1997, I was peripherally involved in
patent 6,933,941,
describing a scene graph called Cosmo3D. I think I was just
basically the last person remaining at SGI who had worked on the
thing at the time. Cosmo3D had features from IRIS Performer
promoting performance and features from Open Inventor promoting
ease-of-use and editing. (Says it was filed in 2001? What was the
delay? I had quit SGI by 1999.) Cosmo3D was quite slick but
never saw any real adoption by the industry or even promotion by
SGI. (Not to be confused with Cosmo Worlds, a VRML viewer.)
- I appeared briefly in the movie
"Revolution OS"
playing Richard Stallman's "Open Software Song" (ugh) with "The Gnu Stallmans".
I have an entry
on IMDB, the Internet Movie Database
.
- Back in college, my friend Lawrence and I competed with each
other to write the shortest program that would ray-trace
shaded spheres and provide an ASCII art image of the result.
He made
a web page
describing our competition. The programs are very ugly and illustrate
some things you may not know can be done in the C programming language.
- I organized and moderated a panel called
"When Will Ray-Tracing Replace Rasterization?" at
SIGGRAPH
2002 Interactive ray-tracing remains a hobby of mine, and it
continues to make inroads on rasterization with the inevitability
of the planets moving through the sky.
- I joined Dave Shreiner
and our friends in courses at SIGGRAPH 2002, 2003, and 2004 on "Performance
OpenGL".
- Neal Tringham fixed my old
Meshifier triangle
stripping code and used it to create an online optimization
tool. Models in Ultimate Golf by Ubi Soft were processed with
that tool. (I recommend using my
ACTC
package, mentioned above.)
- I presented part of and wrote part of the course notes for the
SIGGRAPH '97, '98, '99, and '00 full day course called Advanced
Graphics Programming Techniques with OpenGL, and also the SIGGRAPH
'99 Lighting and Shading Techniques for Interactive Applications
course.
| You can send mail to grantham@plunk.org. |
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This page was last changed on
Wed Apr 10 14:04:44 PDT 2013
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