ACTC 1.1 - Brad's Triangle Consolidator ACTC converts independent triangles into triangle strips or fans. You can approach a three times geometry speedup on OpenGL and Direct3D using triangle strips and fans. If the speed of your application is limited by how fast your graphics card can paint pixels (and not transform vertices) then this speedup won't help your frame rate, but it may free up CPU cycles for more work in your program, which can in turn do a better job of telling the card what to draw. You'll find a more detailed introduction to using ACTC in "manual.html". ACTC does *not* turn unindexed triangle data into indexed triangle data. In other words, it will not turn find duplicate vertices in raw 3D vertex data. (I'm hoping to write a layer on ACTC for that.) I am not aware of any bugs but I haven't tested the module very thoroughly against real-life data. If you find bugs, please visit the ACTC page on SourceForge at ... and submit a descriptive bug report including the offending data file, and ACTC's version number. You can find the most recent release of ACTC by navigating my home page at http://www.plunk.org/~grantham/. A quick note about clause #5 in the COPYRIGHT. All I really want is to feel some amount of satisfaction that you're using something on which I worked hard. An email saying something like "Hey, I'm Joe Shmoe, and I'm using your code in my widget counter for Orchard Supply Hardware" is sufficient. -Brad Grantham November 23rd, 2000